Scorching ray is only any good from lvl8 for you. I get the info "your INT score is less than 11 so you cannot cast spells of this level". Shambling mound is ok in a pinch. Human Barbarian 5 And damage spells too if you need something on the level. Pick dragon type according to enemy resistances. You can just go heavy mithral sorc. Barbarian Levels: The four barbarian levels give Nok-Nok a fourth attack with his primary weapon, which he would not get as a straight rogue. Has a pet to carry his stuff. Monk Robes, Bracers of Armor, AC gear, +Stat gear. WIS-based would also work with a regular Monk instead of Scaled fist. Grab agile pick under old sycamore and then agile rapier from stag lord henchmen. We could've started with fire and all would be almost gucci, but unless we took precise shot we'd be stuck wasting half out time gathering and running. If you find something missing - blame the damned fey. Fire only with elemental / fire. The build emphasizes synergizing the two as much as possible. There's Elemental (fire) option but I assume for Dex Scion you'd want Draconic. Here is a list of the most important feats for this build: For this build I recommend any 2h weapon that you like and then select a Weapon Focus and Improved Critical for that weapon. Also, thinking about doing Slayer (Deliverer) with few levels of Pala and Vivi. Amiri is great against Ranged and Spellcaster enemies. You need extra AoO attacks, but there are boots that can fix those for you. 1. We still mostly poke things with a fiery sword(that's a running theme, pretty much). With those feats they can increase Damage Reduction further, add Bite, stances and other things. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Thanks for the guide. The Pathfinder: Kingmaker wiki is a collaborative community dedicated to building a database for everything related to Owlcat Games' isometric, party-based RPG. The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine. Also, why are you using a Feyspeaker Shifter? Low Cha can be easily explained by big teeth and some feral habits that scare everyone around… Still, not what most DM’s would allow. Likes having an alchemist in the party for shield spell. Bite (Animal Fury) damage is added at the end of the last attack every round as an additional free attack when Rage is active. Weapon Talents were skipped entirely. You need dem wings. The Barbarian (Unchained) is a class in Pathfinder: Kingmaker. Nervermind. I am trying to do Aldori Duelist but this stats are impossible to reach this stats. Self-sustainable Shield spell (will need 2 lesser extend rods). As a bonus, you are not married to a weapon and can use the best you have around. Beginner GuideAmiriEkundayoHarrimJaethalJubilostLinziOctaviaRegongarValerie. Won’t break any records in terms of AC or Damage, but is solid enough on both fronts. That pretty much covers it. There you have it. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Max I can do 7/18/14/14/7/14. That's Ok, thanks for the reply at least. Is this from an old build or a mistake? Falcions are nice too. Just like every pet user ever loves himself at least an alchemist to buff AC of his doggo. The defensive benefits are minimal. Can be done better on musetouched Aasimar. Pathfinder Kingmaker is very faithful to the pen and paper role-playing game system it is based on. Updates have been made to Melee Sorc, Noble Assassin, Aldori Investigator, Slayer, and AT Sorcerer for those interested. Transformation you don't 'need' for AB, but it's still more AC. The process here is very simple. Cause we needed to multiclass and had no spare feats for extra channel anyways. They will boost your damage by a lot. Would love someone casting Legendary proportions on him. Some Persuasion and/or CMD bonuses would be welcome. x1.5 str as damage bonus. She's ment to be a barbarian. Think I forgot to mention that with shatter defenses your melee attacks will almost always all hit. Could've used armor instead of Monk goodies, but there is no point in it. For this build I suggest using Lethal Stance to increase chance to Hit, Crit and to increase Crit Multiplier. Scimitars are a viable alternative. Add amulet of mighty fists when you start shifting. Deals tons of damage and controls everything from level 3 pretty much. What do they do besides phones and CoD anyway. From what I can tell it has no level variable effects which means specializing it it would not do anything. It can be used to detect if the target is evil or not, so you won’t waste Smites✝✝+4 Sacred Str and +2 Sacred AC. Persuasion is also important becuase of the Cornugon Smash ability that we will use for this build. Or when you get some nice two-hander you want to use. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Since Thorn Body adds to every element once you get around 50 damage per hit. Pathfinder: Kingmaker had a bit of a rough launch in 2018, but the Definitive Edition shows how far the game has come and adds a new turn-based mode that makes it … Dragon Forms allow you to cast. If you want to wait for level 8 spells is the question. Gather power+bowling+magma eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Armored Hulk is an Archetype of the Barbarian class in Pathfinder: Kingmaker. We’ve taken leopard mostly cause it gains AC/AB/Damage from just one cat’s grace, so we can have buffs too. DEX is an important skill for Fighters, and some builds in Pathfinder: Kingmaker may focus heavily on DEX over STR to compensate for attack damage with the additional use of feats or character builds. Use Magic Device is a good fit. Note Rod of flaming vengeance activation is just a regular Maximize rod. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle, deal massive damage and impress with the most brutal Combat Maneuvers. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. But I have to dip into lawful alignment. In case of any god that favors unarmed they give improved unarmed instead. From level 5 you switch to longsword for life. Every bit of AB counts there. Use Gather Power to reduce the burn. Whatever you like. Wolf is not amazing, but it’s better than sitting around. Eagle Soul auto-confirms crits and divine bond will take care of keen for you. Dazzling is taken so he doesn't just stand there after initial control spells are fired. AC items. ✝Can be 14 Int 18 Wis for and extra point of AC for the most part of the game. I'd be able to drag the thing through unfair, so I guess it's viable for that. Then pop in the monk level and watch your AC jump. It gets significantly better later as we’d be able to finally cast in the shapeshift at 13 and as such can cast magic fangs on ourselves. Pathfinder: Kingmaker Need help with a build. Thanks. Keen enchant is to be used till you get Improved Crit. "Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. I decided more skills on a rogue, bit more str so you don’t suffer as much from weight early, and extra cast of shield are worth 2 cha. you get enough saves from items and priest can give you cha saves anyway. There is no way for monk to contend with that. ✝Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Primarily an unfair build where you can’t afford to wait for good things and AC doesn’t matter as much - you either have tons of it or none. That’s about it. invading barbarian hordes, and even the mysterious fey denizens of the near-mythical First World. First of all spikes. Lesser extend rod for Mirror Images. They are MAD and don’t offer any meaningful paybacks for it. There are 3 stances to choose from but only 1 can be active at a time. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. 2xArcane protector in A2(one at the bandit camp at the bridge and the other on Bartho. Shatter defenses is there to help us with AB penalty from power attack. ✝Technically it can be any Lawful, but there are certain monk robes we are interested in. For a standard Fighter, DEX should be a secondary stat that is increased by at least one threshold, so 10 to 12, or 12 to 14, to give you that edge. ✝You will get this as a Bloodline spell, don’t have to pick it.✝✝Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.✝✝✝Can be skipped too. Electricity is nice for shocking grasp but there are too many resistant enemies later on. Not insane, but pretty ok so long as you don’t compete with saint in damage olympics. Fighting defensively doesn’t affect DC spells that we use. It's useful, especially with maxed out Charisma. 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